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evan
reynon

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Hello. I'm Evan Reynon.

My path into product design began earlier than I realized.

 

I developed a deep-rooted love for creation, and making, splitting my time between scouting adventures and working in my dad's workshop. It was there that I discovered my passion for bringing ideas to life with my own hands.

With a foundation in traditional art, I earned a spot in Purdue University's competitive industrial design program. Industrial design provided the perfect balance of my desire to work in both technology-driven and creatively-focused fields. It was at Purdue where I grew a passion for design in all facets.

My design's focus on a few main things:

  • Integrating technology, artistry, and sustainability

  • Creating human-centered designs with real-world impact

  • Balancing form and function in every project

With a background in the outdoor industry, I bring a deep commitment to environmental stewardship to my work. I thrive in high-pressure environments and take pride in leading teams to develop innovative, creative solutions.

I'm always seeking opportunities to collaborate with forward-thinking teams focused on design excellence and pushing the boundaries of innovation. I didn't invent the wheel but i can make it better

Honors

Semifinalist | NES Patient Safety Innovation
2nd Place | Patient Safety Design Contest
Media Director | IDSA Purdue Chapter
Finalist | LAMP Design Awards - Stasis 
Patented Design | Delta Faucets 115-6508-D
Design Award | Garmin GPS system “Ranger”
Design Winner | Delta Faucet Design Contest
Eagle Scout | Class of 2019

Career

  • Fall 2024

    • Guided 15 industrial design students through material selection and construction techniques, helping them navigate challenges like wood joint stability, upholstery integration, and cost-effective manufacturing processes for their furniture designs

    • Provided hands-on troubleshooting support for common furniture design issues, including material warping, structural integrity, and assembly efficiency, enabling students to develop more practical and production-ready solutions

    • Enhanced students' understanding of real-world furniture use by introducing stress testing methods, durability considerations, and maintenance requirements, resulting in designs that better addressed everyday consumer needs and market demands

  • June 2023 - January 2024

    • Worked in close relation with the Office of Technology Commercialization and Mechanical Engineering department at Purdue University

    • Led confidential project for improving the lives of visually impaired individuals as the sole designer and coordinator, collaborating with engineering and mechanical engineering students under NDA.

    • Facilitated effective communication and problem-solving to align design and engineering goals, optimizing the product’s functionality and user experience.

  • March 2023 - June 2023

    • ​Collaborated with faculty members of Purdue’s Electrical Engineering department to ideate and conceptualize visually compelling graphic designs for grant submissions.

    • Orchestrated precise and detailed illustrations of proposed engineering research, aimed at enhancing the visuals and marketability of new music products and drone concepts.

  • August 2020 - October 2020

    • Developed comprehensive 3D models and technical drawings for industrial material handling equipment, translating designs into manufacturing solutions

    • Created and optimized 2D engineering documentation and drawings while managing multiple high-priority design projects to meet deadlines

Projects // Collaborations

  • Spring and Fall 2024

    • Led design team in developing “Scout,” a wearable device for improving vein visibility and access in medical settings, addressing critical patient safety issues.
       Contributed to all aspects of product development, including CAD modeling, rendering, and presentation design creating an efficient solution for nurses in high-stress situations. 

  • Spring 2024

    • Led design development of a modular travel bag system for Cotopaxi's young adventurer market, directing a team through concept generation, prototyping, and final presentation phases.

    • Project earned second place recognition from Cotopaxi's design team for its features and alignment with brand values, demonstrating strong potential for market success.

  • January 2023 - May 2023

    • Collaborated with Hasbro Games on board game design, developing potential new products. Coducteding user based research to drive customer faced engagement. 

    • ​Subject to NDA, no further details are available.

  • August 2023 - October 2023

    • Partnered with Garmin to develop the design and prototyping of a new GPS-enabled product catering to untapped markets. 
      Completed the research and development of cutting-edge concepts, applied to new areas of sports and outdoors, and through the design process delivered a high-quality final product.

  • January 2023 - May 2023

    • Collaborated with Hasbro Games on board game design, developing potential new products. Coducteding user based research to drive customer faced engagement. 

    • ​Subject to NDA, no further details are available.

Skills
 

Industrial Design

Product design - Concept sketching - Wireframing - Mock-ups - Style guides - 3D modeling - Rapid ideation 
- Product rendering - Woodworking - Rapid Prototyping - 3D printer technology - In-depth user testing

Software

Solidworks - Keyshot - Fusion 360 - Rhino 3D - Adobe Suite - Photoshop - Illustrator - Premiere Pro - InDesign

Research

Data analysis - User research - Persona hypothesis - Market evaluation - Environment study - Sustainability focus

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